Now it should work!
1. Ask a member of the audience to choose a card and bring it to the top.
2. Ask the volunteer to think of any number from 5 to 15, and have them count off that many cards from the top of the pack.
3. Get them to turn over the top card, and ask them if it is their chosen card-it won't be. Have the dealt cards placed back on top of the deck.
4. Ask the volunteer if they are sure they counted correctly. Tell them that it is important to deal the cards slowly, or the magic won't work.
5. Deal off 1 less than the chosen number of cards from the deck slowly and carefully (ie. if the volunteer chose 11, deal off 10). The chosen card is now on top of the remaining deck.
6. Ask the volunteer what their card was and say: "Wouldn't it be amazing if I had your card right here?"
7. Double lift the top two cards, showing the one below the chosen card. Look at the bottom and appear annoyed.
8. Now, you have to blame the card you have revealed for ruining your trick. Imagine, for example, the card was the nine of diamonds. Say something along the lines of "Wouldn't you just know it? I should of guessed. The nine of diamonds is always messing things up, popping up when you don't want it to.
9. Replace the double card on top of the deck, and place the top card (the chosen one) to one side. "There, that should get rid of that nasty nine of diamonds!"
10. Put the dealt cards back on top of the deck.
11. Once again, deal one less than the chosen number of cards (10 for this example), off the top of the deck. "Now it should work!"
12. Lift the top card from the pack. "Nine of diamonds again! Wait a minute, if the nine of diamonds is here... What did you say your card was again?"
13. Turn over the chosen card which you have set to one side on the table. Act disgusted: that nasty nine of diamonds ruined everything!
2. Ask the volunteer to think of any number from 5 to 15, and have them count off that many cards from the top of the pack.
3. Get them to turn over the top card, and ask them if it is their chosen card-it won't be. Have the dealt cards placed back on top of the deck.
4. Ask the volunteer if they are sure they counted correctly. Tell them that it is important to deal the cards slowly, or the magic won't work.
5. Deal off 1 less than the chosen number of cards from the deck slowly and carefully (ie. if the volunteer chose 11, deal off 10). The chosen card is now on top of the remaining deck.
6. Ask the volunteer what their card was and say: "Wouldn't it be amazing if I had your card right here?"
7. Double lift the top two cards, showing the one below the chosen card. Look at the bottom and appear annoyed.
8. Now, you have to blame the card you have revealed for ruining your trick. Imagine, for example, the card was the nine of diamonds. Say something along the lines of "Wouldn't you just know it? I should of guessed. The nine of diamonds is always messing things up, popping up when you don't want it to.
9. Replace the double card on top of the deck, and place the top card (the chosen one) to one side. "There, that should get rid of that nasty nine of diamonds!"
10. Put the dealt cards back on top of the deck.
11. Once again, deal one less than the chosen number of cards (10 for this example), off the top of the deck. "Now it should work!"
12. Lift the top card from the pack. "Nine of diamonds again! Wait a minute, if the nine of diamonds is here... What did you say your card was again?"
13. Turn over the chosen card which you have set to one side on the table. Act disgusted: that nasty nine of diamonds ruined everything!